Frayed Knights

Info

Screenshots

The Buzz

Updates

More RPGs

Pick a game or category

Sign up for the free newsletter to learn about new games, special offers, tips, and tricks!

 
 
Games Blog Links About Us  

Frayed Knights: The Skull of S'makh-Daon
Latest Updates

Latest version:  1.06

Full Version Patch: Updates version 1.00 through 1.04 to version 1.06   9/11/2013
FK_TSoSD_Update_v1.06.exe - Click Here to Download

Changes in version 1.06:
====================
* Removed license key requirements
* Increased Rogue (Dirk) Search bonus by +1, to a total of +3
* Bind wounds maximum heal amount is equal to the character's level (instead of 2)
* Battle Dressing: Maximum heal amount is equal to the character's level (instead of 3)
* Quick draw initiative bonus is +2 instead of +1
* Spell Dodger bonus is +2 instead of +3 (but still stacks)
* Decreased the Might requirement and cost of the Brigantine Coat to 5 and 150 silver, respectively.
* Increased armor level and decreased might requirement for Fine Brigantine Coat to 6 and 5, respectively.
* Decreased cost of laminate armor to 130 silver

Changes in version 1.04:
====================
* Final (?) cleanup in the eastern wilderness corruption. (N/A for demo version)

Changes in version 1.03:
====================
* Fixed corruptions in the Eastern Wilderness. Thanks Weron for catching this early! (N/A for demo version)

Changes in version 1.01:
====================
New Features:
* You can use the standard keyboard numbers 1-4 to choose the target friendly character in Spell target selection menu.
* The critical hit bonus of a weapon is now displayed in item data window in the inventory screen.
* Spacebar acts the same as the enter key for advancing dialogs and other windows.
* Venric's store now has a short bow and a chain mail hauberk. This only affects new games, not existing saved games.
* Character's base attack and defense scores (with current equipment, including shields) now displayed on character sheet.

Feature Changes:
* Slightly improved chance of success on searching.
* Luck provides a small bonus for searching.
* Hidden items now have a slightly larger discovery radius.
* Line-of-sight checks added to certain hidden items to avoid detecting items on another floor.
* Change text in options menu from "Full Screen Video" to "Play Full Screen" to prevent some confusion.
* Removed penalty for search checks for triggered traps.
* Slight increase in all character's magic defense to compensate for bug-fix on magical attack hit chance.
* Slight position change of some hidden objects to make them less annoying to find or work better with line-of-site checks.
* Added dice roll on results for magical attacks.

Fixed Issues:
* Hitting "escape" to close the journal no longer screws up your controls.
* Restoring default key controls from options menu now works correctly.
* Fixed bug where swapping characters prior to Benjamin leaving party would permanently remove one party member.
* Fixed issue with the Hoss's quest where the hidden stash may not be detectable if another hidden stash had been uncovered.
* Skipping empty save-game slots no longer causes crash or broken game state.
* "Blank" merchants in saved games force a refresh to defaults on load: No more getting left with empty merchants forever.
* Fixed a spot in Pokmor Xang where player could get stuck on crates in left guardroom.
* Removed the magical disappearing signpost in nighttime Ardin.
* Fixed corner of a house in Ardin that was floating slightly above the ground.
* Tweaked screen resolution filters to prevent unplayably small resolutions or prevent playing in native (or higher) resolutions.
* Fixed the very ugly defaulting to 16-bit in full-screen mode.
* Fixed bug in Energy Conservation feat that was often preventing it from reducing endurance costs.
* Canceling the travel menu with the escape key no longer leaves player stuck in area border zone.
* Exiting other windows will no longer leave the main screen in combat mode when combat has ended.
* Fixed bug with certain types of dice rolls (particularly spell hits & searches) that was producing reduced success rates.
* Fixed bug where incapacitated characters with autofade would still fade at the beginning of combat. I know autofading uses no endurance, but I had no idea it required that little exertion! :)
* Shield bonus now works for weapons in primary hand.
* Eliminated shield bonus on non-magical weapons except for parrying dagger.
* Darkened empty drama star sockets.
* Fixed Various typos. Not including this on.

 

 

WINDOWS VERSION

Buy Frayed Knights: The Skull of S'makh-Daon

Buy Now

Only $11.95!
 


FREE STRATEGY GUIDE
Available Now!

 


Download the Free Demo!

Choose location:

- Mirror #1 -

- Local -

(Mirror #1 is usually the fastest)


Download the Media Kit


System requirements:
1.2 gHz CPU, Windows XP or better, 400 Mb HD Space (200 for demo), OpenGL + compatible 3D card


Please play the demo first and make sure it runs on your machine before buying. If you can't get it to run, we don't want your money!

Copyright © 2011 Rampant Games | Privacy Policy